
Radostin Petrov
Technical Director - Broadcast
Managing all aspects of live broadcast operations within the i-Gaming industry, ensuring seamless 24/7 production and system reliability.
Experienced in designing and maintaining end-to-end NDI workflows, optimizing signal routing, real-time monitoring, and multi-studio performance.
Leading a skilled team of engineers and Control room operators to deliver high-quality, low-latency live experiences while driving innovation, scalability, and continuous improvement across all technical processes.

Iulian Monea
Sr. Broadcast Technician
Iulian oversees end-to-end broadcast operations, including technical setup, practical/virtual stage environments, and creative execution using tools like vMix for live compositions. My work involves integrating cameras, lighting, microphones, and other equipment to ensure seamless production quality.
Working alongside a talented team, he is contributing to high-quality broadcasts through a combination of technical expertise and artistic direction, enhancing the iGaming experience for a global audience.

Cristian Nedelcu
Sr. Broadcast Manager
Supervising, deploying, installing, and commissioning broadcast
equipment in studios and server rooms, including configuration, upgrades, and testing of audio-video feeds. Operating the entire broadcast system alongside a professional team.
Providing recommendations and improvements to technical solutions to enhance the live production workflow. Supervising and coordinating the installation, wiring and commissioning of
the Studio.

Radu Craciun
Sr. Broadcast DP
Ensures virtual and practical set elements align with initial designs. Configures and calibrates cameras and lenses; plans, positions, and adjusts lighting for accurate chroma-key illumination. Crafts masks/mattes, manages spill suppression on gaming equipment, and balances exposure/contrast to deliver a real look and feel for casino table games and game shows. Verifies switchers are correctly configured, loads and manages virtual assets, and seamlessly composites real-time camera feeds with virtual elements for a cohesive on-air image.
Vionics Team USA

Lucian Blaga
Global Broadcast Director, CEO
I engineered the world’s first NDI-based broadcast system capable of running hundreds of cameras simultaneously, achieving sub-second latency and automated failover that keeps every stream alive — no interruptions, no compromise. I’ve collaborated with companies across the globe, helping them transform how live broadcast, entertainment, and gaming systems operate. I'm leading the Broadcast team and the design of some proprietary low-latency streaming infrastructures, projects that set a new benchmark for real-time video and interactive gaming performance.

Nathan Grant
Broadcast Technical Director
Driving the technical advancements for the team regarding needs including multiviewer, record, control surface, and software routing. Handle the development of broadcast tooling requirements. Managing broadcast engineering staff that included streaming, video, and audio engineers in a development environment. Working with server, client, hardware, and dev ops teams to ensure that our broadcast contributions are viewed of the highest quality possible.

James Lewis
Sr. Streaming Engineer
Builds reliable, end-to-end live production and streaming pipelines. Comfortable across SDI baseband and IP (IPv4), NDI workflows, H.264 contribution/distribution, and hands-on signal flow from camera to OTT/CDN. Known for rapid troubleshooting, clear flow diagrams, and translating technical requirements into solid systems and documentation.

Sean-Michael Feely
Design Director
Senior‑level creative and technical leader spearheading the concept, design, and execution of immersive worlds that fuse physical scenic fabrication with cutting‑edge CG and buildable environments—seamlessly functional in live, broadcast, and location‑based applications.
Crafting top-notch 3D backgrounds and virtual set extensions tailored for Online Casino and diverse live video broadcasting projects, 3D environments, aligning live-action footage with computer-generated backgrounds, and implementing both static and real-time lighting and rendering techniques.

Walter Wilson
Sr. Video Engineer
Leading global media engineering operations across studio and live production environments, overseeing 175+ IP-based cameras and AV endpoints across domestic and international sites. Resolved 95% of signal issues within 24 hours, reducing production delays by 30% through proactive diagnostics and escalation protocols.
Directing installation, calibration, and color correction of virtual production systems and transcoders, while optimizing firmware schedules to minimize downtime and ensure consistent performance across hybrid environments.

Jose Mendoza
Video Producer
Jose Mendoza is our Video over IP Specialist experienced in live streaming, camera operation, and digital content creation. He has a strong background in live production and remote broadcast workflows, with practical expertise in platforms such as vMix and OBS. His experience includes live events and remote productions as an in-game observer, video operator, and production assistant.
Vionics Team Europe

Managing all aspects of live broadcast operations within the i-Gaming industry, ensuring seamless 24/7 production and system reliability.Experienced in designing and maintaining end-to-end NDI workflows, optimizing signal routing, real-time monitoring, and multi-studio performance.Leading a skilled team of engineers and Control room operators to deliver high-quality, low-latency live experiences while driving innovation, scalability, and continuous improvement across all technical processes.
Radostin Petrov
Broadcast Technical Director - EU

Supervising, deploying, installing, and commissioning broadcastequipment in studios and server rooms, including configuration, upgrades, and testing of audio-video feeds. Operating the entire broadcast system alongside a professional team.Providing recommendations and improvements to technical solutions to enhance the live production workflow. Supervising and coordinating the installation, wiring and commissioning ofthe Studio.
Cristian Nedelcu
Sr. Broadcast Manager - EU

Iulian oversees end-to-end broadcast operations, including technical setup, practical/virtual stage environments, and creative execution using tools like vMix for live compositions. My work involves integrating cameras, lighting, microphones, and other equipment to ensure seamless production quality.Working alongside a talented team, he is contributing to high-quality broadcasts through a combination of technical expertise and artistic direction, enhancing the iGaming experience for a global audience.
Iulian Monea
Sr. Broadcast Technician

Ensures virtual and practical set elements align with initial designs. Configures and calibrates cameras and lenses; plans, positions, and adjusts lighting for accurate chroma-key illumination. Crafts masks/mattes, manages spill suppression on gaming equipment, and balances exposure/contrast to deliver a real look and feel for casino table games and game shows. Verifies switchers are correctly configured, loads and manages virtual assets, and seamlessly composites real-time camera feeds with virtual elements for a cohesive on-air image.